User Guide

ToPixel User Guide

This guide reflects the current product flow and is loaded directly by `/user-guide`.

1

1. What ToPixel does

ToPixel is a pixel-art workflow product, not just a single converter.

You can currently:

  • turn regular images into editable pixel art
  • generate AI restyled images and then pixelate them
  • continue editing in the browser
  • export blueprint-style reference images
  • save works into your personal gallery
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2. Which page to use

`/converter`

Use this when you already have an image and want a direct pixel-art result.

`/ai-converter`

Use this when you want ToPixel to restyle the source image first and then convert it into pixel art.

`/editor`

Use this when you need manual cleanup, layers, symmetry, selection tools, or final blueprint export.

`/gallery`

Use this to manage saved pixel works, AI results, and blueprints.

Gallery currently requires Lite or higher access.
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3. Converter flow

  1. Open `/converter`
  2. Upload and crop an image
  3. Wait for Pixel Snapper to create the base pixel result
  4. Apply palette mapping, color merge, or output-size adjustments
  5. Review color statistics
  6. Download PNG, export blueprint, save to gallery, or import into the editor

Notes:

  • Some palette-number-based actions require a selected color card.
  • Export and save actions may depend on your account plan.
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4. AI Converter flow

  1. Open `/ai-converter`
  2. Upload a source image
  3. Choose an AI template
  4. Start the AI task and wait for polling to finish
  5. Review the AI result
  6. Continue with pixel conversion, palette mapping, resizing, and export

You can also:

  • crop the AI result and rerun pixelization
  • save either the AI image or the pixel result to the gallery
  • reopen previous results from history
AI generation currently consumes credits.
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5. Editor basics

The editor supports:

  • multiple layers
  • pencil, eraser, fill, color picker, replace color, move
  • mirror and symmetry drawing
  • selection operations
  • draft saving
  • blueprint export
  • importing from Converter and AI Converter

Typical flow:

  1. import a converted result or create a new canvas
  2. adjust layers and colors
  3. use tools and special operations
  4. save a draft or export a blueprint
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6. Gallery, profile, and redeem

Gallery

The gallery combines:

  • remotely saved works
  • locally saved blueprint entries

Current actions include:

  • search
  • type filter
  • sorting
  • multi-select
  • batch download
  • batch delete

Profile

In `/profile` you can check:

  • credit balance and history
  • subscription status
  • redeem code entry
  • email verification status
  • email binding flow
  • auto-renew cancellation

Quick Redeem

`/quick-redeem` is a public redeem entry.

Its current behavior is:

  1. enter a redeem code and complete captcha
  2. ToPixel creates a redeem account
  3. the page shows generated credentials
  4. the page attempts automatic sign-in
  5. you can jump directly into the tools
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7. Practical advice

  • Use `/converter` for the fastest result
  • Use `/ai-converter` when you want style transformation first
  • Use `/editor` for cleanup and final production
  • Use `/gallery` when you need saved-result management
If your account was created through redeem, bind a real email in Profile as soon as possible.